Product vs. Production
Theory #9 | HQ Trivia, TikTok Trivia, & the not-so-subtle art of creating compelling live media.
Last week TikTok launched TikTok Trivia, a spin on the once popular HQ Trivia — a live, twice-a-day, 30-minute trivia game with a shared cash prize.
HQ Trivia kicked off in 2017 and peaked in March 2018 at 2.4 million live players. A year later, it had dropped to sub 500K (and kept falling). Now Tiktok hopes to capture the cultural zeitgeist too as it continues experimenting beyond async, short-form video — into compelling categories like social and live.
Going by last week’s launch, TikTok Trivia seems to have only subtle differences from HQ Trivia. But, the public response was more savage than subtle and even ex-HQ Trivia leads weighed in with informed criticism. The launch fell flat.
So what did TikTok Trivia miss? Building a product and building a production are two remarkably different things, but the success of every live media platform depends on both. The wisdom is in knowing the difference between the two, when to focus on each, and how to do both extremely well.
Why ‘Live’ is Different
Every product with “creation” at its core requires “production.” But for products that aren’t live, the production largely happens async and off-screen.
Let’s take classic TikTok: creators spend lots of time in production, filming and editing videos until they get it just right. The product gives them the tools to do it and a place to publish. This is true of photo-sharing apps too; you take a bunch of selfies and try a ton of strategic crops and filters before posting one to Instagram.
On the other hand, live products — Twitch, IG Live, Clubhouse —need pre-show preparation and live production. You might queue up guests and plan out the content of a stream, but it’s all theory until it’s live. Hosts are judged on their live performance and ability to adapt to audience feedback in real-time. Success means optimizing the now instead of just the potential to go viral later.
In short — it’s hard enough to make live products work at all, but without an equal understanding & attention to both product and production, they just can’t.
Product versus Production
At Clubhouse I often felt the tension between product and production. Here’s one question I often asked: How much of a creator’s success depends on the tools built into product versus the individual’s talent, skills, and creativity? I constantly refined my perspective as I jumped back and forth between being startup operator and host.
So, where do I draw the line between product and production? To distill it down:
Product is what’s programmed — what the host can’t control. It’s responsible for creating the container (basically the UX) and the constraints (the format, mechanics, etc.).
Production is everything the creator or “host” can influence. It’s responsible for delivering great content (e.g. scripting) and establishing a connection with audiences (e.g. great hosting).
Both product & production contribute to defining some elements — communicating context (e.g. what’s the format of the show) and taking on the task of curation (e.g. bringing audience members up to ‘stage’).
Importantly, the fine details on what falls under product vs. production can and do change over time. Elements of production can be taken out of host control and built into the product, and the reverse is true too; hosts can get creative in how they use or work around the product to achieve their goals.
Looking at TikTok Trivia’s initial launch, it seems like the focus was more on building a robust product and bringing in big viewership than on the production. Just a few examples — the game took too long to start, lasted too long, had a seemingly nervous host whose comedic riffing read as uncomfortable, and the nods to live production came off as amateur instead of authentic. To be fair, there’s lots of time to improve, but the initial impression is that there’s a flawed understanding of what matters in delivering a great player experience.
Principles for Building in Live
Live media is fascinating and uniquely capable of bringing people together (I wrote more about this in my recent piece on collective experiences). And with async getting saturated by the dominant platforms, we’re going to see more experiments with live — from these platforms themselves and new entrants. We’ve seen it with Tiktok, Twitter, and now even Netflix is testing the waters.
To that end, here are 5 principles I’ve come to believe in for building in live:
❶ Start with a “production-first” mindset.
The seed of every live media idea should start with production, not product. Think about how you would deliver the experience you want in the simplest way — either IRL (e.g. a one-man show in the subway) or using the simplest existing tech available (e.g. zoom). Use production first to simluate core product ideas.
From there, think about the elements of production that are critical to build into the early product — to create the basic container & constraints that systematize and standardize the experience and start to define its purpose. When you do the opposite (start with product and make production an afterthought), it’s more likely to fail and result in what I call product-production misfit (see #3 below).